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Форум » English section (work in progress) » About mod weapons » Wormpot's Team Fortress 2 mode weapons (since Beta 2)
Wormpot's Team Fortress 2 mode weapons
PROFILEДата: Суббота, 10.01.2015, 20:31 | Сообщение # 1
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{Scout}
  • Ninja Rope
  • Parachute
  • Bat, replaces the chainsaw, operates like Baseball Bat in original Worms 4
  • Scattergun, replaces the revolver, operates like Shotgun in Worms 4, but worm damage is decreased to 15 hp
  • Bonk! Atomic Punch, replaces the icarus potion, operates in the same way, but besides, the utility doubles worm speed while it is changed

    {Pyro}
  • Flame Thrower, replaces the plasma gun, scatters 20 flames which disappear after touching worms and continue to burn for ~60 sec after touching land
  • Fire Axe, replaces the earmark, operates in the same way, worm damage is 30 hp

    {Engineer}
  • Sentry Gun
  • Girder
  • Bubble Trouble
  • Wrench, replaces the iron claws, operates in the same way, but impulse magnitude is decreased

    {Demoman}
  • Grenade Launcher, replaces the M79, shot power is not adjustable, the projectile bounces from land and explodes after 3 sec
  • Stickybomb Launcher, replaces the mine strike, releases 1-5 stickybombs that explode after 10 sec or after pressing left mouse button
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    Форум » English section (work in progress) » About mod weapons » Wormpot's Team Fortress 2 mode weapons (since Beta 2)
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